gamification
#FETC | Moving Student Consumers to Creators of Digital Games
By: Cori Coburn. While there are excellent technology tools available to help educators create engaging content, I would like to invite a change of perspective: Seek the tools and opportunities that allow students to become the creators of these game based tools.
Game Based Learning: Serious Educational Play
Real game based learning has learning as a side effect of achieving the game’s main objective and gaining skill at the actual game mechanic. In this blog we talk gaming with a number of academic experts and practitioners of game based learning.
Yale and Yogome Evaluate Effectiveness and Happiness in Common Core Math App
Getting Smart Teacher Blogger Alesha Bishop talks shop with Sandra Jacobo, Director of Education at Yogome, to get a behind-the-scenes glimpse of their work with Yale's play2PREVENT lab. Together they are building games that support learning and happiness.
Smart Review | The Game Believes in You: How Digital Play Can Make Our Kids Smarter
This should be at the top of your booklist. The Game Believes in You: How Digital Play Can Make Our Kids Smarter is a must-read new book by Greg Toppo.
E-Line Media Releases New World Game: Foxtales
E-Line Media recently announced the release of the first expansion to Never Alone (Kisima Ingitchuna), Foxtales a World Game.
MobLab Brings Interactive Experiments To The Social Sciences
Students learn by doing experiments and experiencing how things work first-hand in the natural and physical sciences. In 2011, two Caltech scientists, Walter Yuan and Stephanie Wang, founded MobLab to bring such powerful game-based learning experiences to economics, management, and all of the social sciences.
E-Line Scaling Learning Games and Impact
Building a viable business model has proven more difficult that building interesting games. E-Line Media may have cracked the code on combining education and entertainment and scaling game-based learning.
Got Game? How Play Enhances Learning
By: Delicia Sepulveda. For the past two years, I've had a hand in creating games that today reach hundreds of thousands of students, helping them learn math in a fun and engaging way. I get to see students playing with puzzles that I designed, and I get to experience first-hand the impact of these games on student learning.
Classcraft Gamifies Classroom Culture
In this new game, Classcraft, the more students do well in class, not only academically but by supporting their classmates' learning, the more they gain points by succeeding with real positive actions, such as bringing notes to an exam.
Personalized Learning Demands Lean, Blended, Interative Approach
Blended classrooms can provide a boost to a group of students, but blended schools create a new world of opportunity for how a team of teachers interact with hundreds of students and how students experience learning.