gamification
The “Great Game” of Teaching History
By: Stephanie J Hull. This summer a group of teachers created HistoryQuest: a game to help students not just learn about civics and elections, but take part in the action and decision making as active participants.
Three Steps to Better Engage Higher Education Students
By: Jerry Dilettuso. Despite our best efforts, retention rates at postsecondary educational institutions haven’t markedly improved in more than eight years. Here are three steps for improving higher education student engagement.
4 Concentration Activities for Students
By: Riya Sander. Keeping students engaged through an entire day of classes is a struggle many educators face. Here are four fun classroom activities to help boost student focus and participation.
Instructional Design: Inspire Students and Empower Teachers
By Blake Beus. As educators today, we have more tools available for our use than any generation of students or teachers before us. It’s our job to decide which tools we want to bring into our classrooms and how we want to use them. This is no small task.
Civic Education: Can Games Make the Grade?
By: Victoria Van Voorhis. Game-based learning invites students to experience subjects such as civics for themselves in new ways, motivating them to learn even more about the content.
9 Ideas for Combatting Boredom in School (and Why Being Bored May Not Be All Bad)
I recently asked friends and educators: What’s the opposite of boredom? What are ways we can combat boredom? And finally, should we? Here are the nine responses, takeaways and helpful tips I received.
Would a Kid Make a Better President?
By: Louise Dube & Carrie Ray-Hill. Win the White House is a free online game that teaches students what it means to run for office by empowering them to create and manage their very own presidential campaigns.
1Up on Grades
By: Mitch Weisburgh. Three education leaders who are active in the game-based learning movement share their thoughts about leaderboards and competency-based learning in schools.
Measuring and Recognizing What Matters at Work
As educators think about what to measure and display using leaderboards, we can look to our business contemporaries for possible types of recognition systems.
Leaderboards: Learning Lessons From Research & Gamification
While more research needs to be done to support leaderboard use in educational settings, for now there is promise in using the gamification process to support student engagement and academic growth.