gamification

EdTech

Q&A: Teachers Need to be “Provisioned” for Emerging Technologies & Assessment

In her Q&A, Dr. Mazur talks about the importance of DGBL in developing new learning strategies and assessment models that engage students in learning skills for the 21st century. She articulates, however, that while these new, emerging technologies are widely successful and effective,, the current educational system in place prohibits real growth in the games-for-learning industry. She says we need to move away from standardized testing and create new provisions for teaching that welcome and support DGBL in the classroom.

Personalized Learning

Change Your School’s Culture and Save the World Part 2

In my last blog, we built the game room at your school. Not just a game room, but a gamers’ room, replete with treadmills and recumbent bikes to maintain superior gamer fitness. Now we’re going to help save the world, and it’s going to happen right in that new gamers’ room.

Personalized Learning

Change Your School’s Culture and Save the World

Adam Renfro, an innovative educator, talks about how we should create campuses that inspire students to learn and environments that students actually want to dwell in. Campuses should mimic or resemble prisons, he says. Renfro's first suggestion: create a gaming room.

EdTech

Review: The Multiplayer Classroom by Lee Sheldon

"Play the game," is a phrase commonly thrown around when people are discussing a challenge in the workplace or at school. We say that to mean - look at life like a game of chess that requires you to make calculated risks, problem solve, rise to challenges and interact with others. The big question is: Can everything in life be game? According to Associate Professor and Co-Director at the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute, Lee Sheldon, the answer is yes.

Personalized Learning

Halverson: Rethinking Education in the Age of Technology

Rich Halverson, co-author of Rethinking Education in the Age of Technology and prof at UW-Madison, kicked off the SREB EdTech meeting in Atlanta today with a provocative discussion about the difference between technology for learning (testing and data systems) and technology for learners (phone, twitter, facebook, games).

EdTech

Serious Games Promote Engagement and Learning

Game developers, educators and business professionals met at the DigiPen Institute of Technology in Redmond, Wash. this week to explore the ways games and simulations (sims) are revolutionizing learning, professional development, military training and health for the annual Serious Play Conference.