gamification
Change Your School’s Culture and Save the World Part 2
In my last blog, we built the game room at your school. Not just a game room, but a gamers’ room, replete with treadmills and recumbent bikes to maintain superior gamer fitness. Now we’re going to help save the world, and it’s going to happen right in that new gamers’ room.
Change Your School’s Culture and Save the World
Adam Renfro, an innovative educator, talks about how we should create campuses that inspire students to learn and environments that students actually want to dwell in. Campuses should mimic or resemble prisons, he says. Renfro's first suggestion: create a gaming room.
Michael Horn Talks Disruptive Technology at WA Ed Innovation Forum
This week, Michael Horn, the co-founder and Executive Director of Innosight Institute, discussed the growth and development of disruptive technologies like online learning in education at the Washington Education Innovation Forum, hosted by Robin Lake, in Seattle, Wash.
Review: The Multiplayer Classroom by Lee Sheldon
"Play the game," is a phrase commonly thrown around when people are discussing a challenge in the workplace or at school. We say that to mean - look at life like a game of chess that requires you to make calculated risks, problem solve, rise to challenges and interact with others. The big question is: Can everything in life be game? According to Associate Professor and Co-Director at the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute, Lee Sheldon, the answer is yes.
Q&A: Video Games Broaden Learning for Diverse Learning Styles
Dr. Paul D. Cotnoir, who leads the computer video game department as chair of design at Becker College, answered a few questions for Getting Smart on his views around gaming for learning following the Serious Play Conference in Redmond, Wash. this August.
Halverson: Rethinking Education in the Age of Technology
Rich Halverson, co-author of Rethinking Education in the Age of Technology and prof at UW-Madison, kicked off the SREB EdTech meeting in Atlanta today with a provocative discussion about the difference between technology for learning (testing and data systems) and technology for learners (phone, twitter, facebook, games).
Serious Games Promote Engagement and Learning
Game developers, educators and business professionals met at the DigiPen Institute of Technology in Redmond, Wash. this week to explore the ways games and simulations (sims) are revolutionizing learning, professional development, military training and health for the annual Serious Play Conference.
Infographic: The State of Digital Education
Knewton, a company that specializes in adaptive educational content for learning, recently published a powerful infographic that evaluates "The State of Digital Education."