gamification

Personalized Learning

5 Elements of Good Games that Can Make Us Better Teachers

I recently took my professional development as an educator in a new direction by purchasing an Xbox. Yes, in addition to blogging, engaging in Twitter conversations, and reading the latest research on educational best practices, I started playing video games to improve my skills and understanding of educational pedagogy.

Personalized Learning

1st Semester- Gamification and Flipped Class Reflections

What I gathered from all their responses was that while majority of the students love the class, both models are not effective tools for ALL students and I am ok with that. For me it means I have to find other ways to motivate and inspire those students these models couldn't reach for whatever reason. That is my challenge for the rest of the semester.

EdTech

MangaHigh Launches New Math Game in This Post-Flash World

Talking to Toby Rowland CEO and founder and CTO, Jon Webb, of MangaHigh, the company took on a the challenge and decided to create a game outside of the confines of Flash. Knowing that within the education space, users are on every type of device now, from desk top, lap top, Android or Windows tablet, iPad, even a smart phone, they were determined to create a game that had the appeal of flash, but would not be limited to simply being played on a desk top computer.

Personalized Learning

Z-enders Game

Gen Zs are resilient. Digital content and constant gaming have not only rewired their minds, it’s also led them to disregard “no-win scenarios.” This is the generation that cheats on the Kobayashi Maru test.

Personalized Learning

Disrupting Pedagogy – Part 2

And only if, innovators develop digital content that supports authentic pedagogy – and that provides sufficient context for students to understand, not just memorize – and then make that available for adoption and co-evolution within on-line schools and other smaller markets.

Personalized Learning

Would You Like to Play the Google Game?

The game was hosted on Google+, and as each player logged in to his or her district Google account, I explained how the game would be played. Once everyone had joined the sessions’ Google+ Community, I walked each group through the first level where they learned about the basics of understanding Google’s social networking platform.

Personalized Learning

Dream Classroom Nets Independent Learners

The time flexibility and teaching days gained enabled her students to participate in the Urgent Evoke Game created by Jane McGonigal and the World Bank Institute. “It has helped my students learn and really appreciate their role as global citizens.

Personalized Learning

Tupac and Einstein: Now That’s Blended Learning

Think of it as a classroom where all types of learners can succeed…on their terms. You know, students as diverse and different as, say, Tupac Shakur and Albert Einstein. Hmmm. Tupac and Einstein? Now that sounds like a unique blended learning academy.

Personalized Learning

My 5 Splashes of Brilliance from ISTE ’13

As the old cliché goes, “The third time’s a charm,” ISTE in San Antonio allowed me to effortlessly float along the stream of knowledge and enjoy the five splashes of brilliance that have already begun to soak in.