Project-Based Learning

(PBL) is an instructional approach where traditional, direct classroom instruction and tests are replaced by authentic, often interdisciplinary projects, usually designed by the student with guidance from instructors/coaches, addressing real-world problems as the assessment instead of a test. It also is closely related to deeper learning, challenge-based learning, interest-based learning and more.

Equity & Access

When NExT Is Now

By: Lindsay Portnoy. How could we use experiential learning to reframe educational problems as opportunities and make learning more equitable globally? Over 100 educators representing thousands of educational settings across the country recently gathered at Northeastern Experiential Learning Network (NExT) to discuss this important question. The NExT…

Project-Based Learning

Keep Your Head Up

One teacher shares a collaborative project idea meant to deliver a positive message to students, teachers, and parents about persevering through tough times, showing some grit, and leaning on their school district family when needed.

Competency-Based Education

One Stone: Where Purpose Meets Impact

By: Dr. Lindsay Portnoy. As schools like One Stone work to infuse applied learning into education, learners see the relevance of the skills they learn and find ways to map that knowledge on to meaningful work today and in the future. Learn more here.

Personalized Learning

How Digital Portfolios Empower Student Ownership of Learning

By: Kathy Rogers. “When one teaches, two learn.” This quote from Robert Heinlein has resonated with me throughout my 28 years in education. In my career, I’ve employed a variety of instructional strategies, but a constant has been my desire to connect with my students to help them—and me—learn and…

Personalized Learning

Two Engaging NYC High Schools: Maker Academy and iSchool

In Gerry Irrizary’s maker lab (featured image), young designers use 3D printers to prototype sneaker insoles, fashion designer skateboards with laser cutters, and implement the latest strategies in user interface to plan new mobile apps. The lab where teen dreams come to life is on the fourth floor of a…