Posts by Dave Guymon
If game-based learning can render such great results with academic content, can it serve to teach and assess social skills too? Melissa E. DeRosier PhD says, “yes!” Her new book, Social Skills Assessment Through Games: The New Best Practice explores just how this works.
With hundreds of opportunities to learn at ISTE2014, whether in formal sessions or tangential conversations, attendees have quite possibly reached the upper limit of their cognitive loads. And as the thousands of educators head home from Atlanta, the same question will be on all of our minds; how do I use what I learned at ISTE in my school or classroom?
If you listen closely to the conversations taking place at ISTE2014, you will hear educators talking about BYOD, 1:1 initiatives, maker education, and more. But whether in a formal session or a chance meeting in a corridor at the Georgia World Congress Center, one common theme seems to connect what everyone is talking about. And that theme is an emphasis on process.
As educational technology continues to characterize the classroom, the ways that it is being used are becoming more and more sophisticated. From blending learning to supporting data-driven practices, digital tools, including software for education, are changing the ways that teachers and students both operate.
In an era where ignorance can mean legally-binding repercussions, understanding how to effectively use 21st century tools in the classroom is tantamount to effective classroom management or content area best practices.
Classroom was designed to help teachers “create and organize assignments quickly, provide feedback efficiently, and communicate with their classes with ease” through establishing a learning management system that integrates Docs, Drive, and Gmail.