EdTech
Education Technology is a multi-billion dollar sector of companies innovating in both software and hardware for teaching, learning, and running schools, districts, and state and federal education departments. We document some of the most essential technical innovations and companies that support learning, teaching and more.
Teaching Technology, Digital Literacy as Global Competencies
We can use technology to have our students transform their world and the world at large by ensuring their digital literacy.
18 Resources to Get Students Coding This Year
Teaching students about coding and computational thinking can be daunting. Check out these resources to learn to code at all levels.
8 Virtual Reality Tools to Go Around the World
VR field trips let students explore the world and build global knowledge. VR tools also help foster student engagement and active learning.
Getting Smart on Mastery Learning
As a culmination of our mastery learning series, we have compiled a Smart Bundle that documents the necessary steps to making these mastery systems measurable, effective and scalable.
Exploring the World From Our Classroom
Promoting global collaboration is important to help our students develop skills for the future and to enhance their cultural awareness. There are a lot of digital tools are resources that facilitate these collaborations faster than ever before.
Curating Content for Classrooms, Families and Students
Digital tools that offer more than one purpose can help to streamline the workflow for teachers but also offer multiple options for students to do more with the content. Learn how to use Wakelet to go beyond content curation.
8 Organizations Powering Positive Change in New Orleans
The transformation of New Orleans to a system of charter schools has been a city- and community-supported effort designed around three principles: educator run schools, parent choice, and public oversight.
This Is What Tech-Supported Partnerships Can Do for Place-Based Ed
By: Frank McKay, Rebecca Clark Uchenna, and Alexandria Brasili. New technology partnerships engage students in Mississippi, Alabama and Maine in their place-based education projects.
Project-Based Learning in Lights, Camera, Action
By: Paul F. Brown. How well does filmmaking in the classroom conform to the Framework of High Quality Project Based Learning? A semester in review.
Kahoot!: Kid’s Game That All the Fortune 500 Companies Use
By: Tom Vander Ark & Rachelle Dene Poth Launched in 2013 at SXSWedu, quiz platform Kahoot! was a hit; it spread virally. Now, more than half of U.S. teachers and students use Kahoot! But you probably knew that. What you may not know (we certainly didn’t) is…