STEM
Students Compete in Statewide Oregon Computer Game Challenge
The Oregon Game Project Challenge (OGPC), managed and sponsored by TechStart Education Foundation, hosts its main event at Chemeketa Community College in Salem, Ore. Saturday, April 28, 2012. The OGPC introduces middle and high school students to computer programming basics through games designed to be fun, challenging and innovative around a socially responsible annual theme.
Take the Bio-Bus to the Future to Learn About Recycled Fuels
Chemistry teacher Tray Sleeper at Merrimack High School in Merrimack, NH published "Bio-Bus to the Future," a SchoolTube video demonstrating how to create fuel from recycled fry grease in a parody that plays off of the hit 1980's film "Back to the Future."
Q&A: Jeff Mao Shares the Inside Scoop on Maine’s 1:1 Program
Jeff Mao, the Learning Technology Policy Director of the Maine Learning Technology Initiative (MLTI) at the Maine Department of Education, joins us today to chat about the ways that Maine forged the path of 1:1 learning with the first and only statewide 1:1 laptop program. He tells us more about the challenges the state faced, the ways the program has benefits students and educators, and how the program is evolving to adapt to the needs of the future.
Finally, Math Apps Show R.E.S.P.E.C.T.
There are no really good math apps out there. I’ve been convinced of this for some time based on nearly a decade of trying everything from online courses to video-game-like drills to the more recent iPad apps and flash cards. Available offerings tend to be inauthentic, in that they encourage rote procedures over real problem solving.
Educator Demonstrates STEM Concepts With Origami
An educator at Jersey Shore Middle School in Jersey Shore, PA published a video on origami hang gliders that float on waves of air. The video explores the ways that the paper hang gliders model the same concepts as hang glider pilots, surfers and more to create lift to carry weight over a wave of air or water.
Apps: Students Tap Into Video for Physics Learning
We experience concepts of physics daily. Whether we're walking, playing sports, driving a car, the concepts are naturally occurring all around us. What if we could capture the movement around us to learn and evaluate basic physics so that we could then learn to identify it daily in our lives?
Edupreneur Inspires Artistic Creativity With Math as a Medium
Meet Eli Luberoff. He skipped out of kindergarten, took a month off from sixth grade, dropped out of eighth grade, and then left high school altogether two weeks into tenth grade before graduating from Yale University. Yet despite these early challenges in the education system, he’s decided to devote a career to improving the experience for others by becoming one of the market’s newest entrepreneurs.
Infographic: The Decline of STEM Education in the U.S.
A focus in science, technology, engineering and math (STEM) began officially with the launch of Sputnik 1 October 4, 1957. This launched the beginning of NASA and government-mandated funding for students interested in STEM careers. From this point forward, a series of dominos fell on funding, scholarships, foundations and more to stimulate U.S. growth and expansion of science. This had a dramatic affect on generating increased interest in STEM until 1992.
Technovation Challenge Launches to Build Women in Technology
The Technovation Challenge, a program to promote women in technology by giving girls the skills and confidence they need to be successful in computer science and entrepreneurship, will be held on Saturday, April 28th and the National Pitch Night will be held on Thursday, May 3rd from 6-9PM.
SmartTech Roundup: Deals, Raises, Launches & Smart Assessment
 Combinatoriality No, we’re not talking about the twelve tone musical technique, we’re talking deals—and we had some interesting ones in the last week. Blackboard announced the launch of Blackboard Education Open Source Services with the purchase of MoodleRooms. Tom thinks it’s a good thing for…