Archive
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Among The STARs: The Rise of Skills-Based Hiring
Opportunity@Work is leveraging STARs Insights and Stellarworx to support the future workforce by helping employers identify talent, value, skillsets and opportunities.
Trends Shaping Education in 2022
Tom highlights the trends that are shaping education in 2022.
New Metrics for Success
Cameron Paterson explores the way schools and universities quantify the educational achievements of young people and how the school system is too narrowly fixated on test results as a measure of student achievement.
Town Hall Recap: Learning Goals that Matter: Bringing to Life a Shared Vision For Your Graduates & Community
At the recent Getting Smart Town Hall we covered learning goals, design principles and shared vision statements.
Ken Kay & Suzie Boss on Redefining Student Success
On this episode of the Getting Smart Podcast we talk with Ken Kay and Suzie Boss about Redefining Student Success.
Champion the Class of 2021: A Timely Impact Opportunity
#21Champions is about helping students graduate, tell their story, and find great youth leadership opportunities.
The Adult Learner: Understanding Their Variability to Customize Their Learning
By: Barbara Pape. In partnership with educators, researchers, and training providers, Digital Promise’s Learner Variability Project has developed an evidence-based Adult Learner Model.
Five Mega Trends Reshaping Global Learning
Imagine school as a series of community-connected projects and skill sprints that develop leadership, collaboration and problem solving skills. Imagine a web of supports that help you make the kind of contribution you’re capable of making. Visit an innovative new school like Purdue Polytechnic High School in Indianapolis,…
Guidance Gap: The Biggest Challenge We Face and How to Close It
The dynamic employment market and expanding array of high school and postsecondary learning options make advisory services mission critical. A look at the growing guidance gap and why it's crucial we work to close it.
Human Work: Learn Stuff Computers Can’t Do
Learning design should be centered around the broader aims of what students can achieve and how they can solve the biggest problems facing society.