VR/AR

EdTech

Innov8: Cause + Code

It’s that magical time of year when Hour of Code and Computer Science Education Week overlap, so here are eight stories celebrating even more innovations in teaching and learning.

Innov8

EdTech 10: Smart Cities

It's officially Smart Cities Week, and we're celebrating with a blog sharing the 7 key attributes of “cities that work for everyone,” a Smart Cities book giveaway and ten new edtech stories.

EdTech

Virtual Reality – Hope or Hype?

With our interest in the potential of virtual reality coming to the classroom, we enjoyed a recent article from our friend Michael Horn exploring whether or not we should believe the hype.

EdTech

Virtual Reality is Coming to a Classroom Near You

This will be the year when virtual reality begins to change teaching and learning. Forecasters are estimating that the combined augmented reality (AR) and virtual reality (VR) industries could be as big as $150 billion in 2020 with 25 million VR users by 2018.

Personalized Learning

How Augmented Reality Can Enhance Learning in Higher Ed

Augmented reality will likely have more uses in higher education for extending learning outside of the classroom than within it. You can add additional interactive elements to the texts the students are assigned, adding hyperlinks, audio, or images to their print textbooks.

Personalized Learning

How Augmented Reality Can Change Teaching

The technology behind Augmented Reality is taking a real-world view and enhancing it with computer-generated imagery. Whether this is done by using a computer monitor and camera or fitted goggles to imprint imagery in the lenses, augmenting in this manner has great possibilities for a variety of tasks.