future of learning
Happy Digital Learning Day!
Students, teachers and principals- it’s not too late to participate in Digital Learning Day!
5 Elements of Good Games that Can Make Us Better Teachers
I recently took my professional development as an educator in a new direction by purchasing an Xbox. Yes, in addition to blogging, engaging in Twitter conversations, and reading the latest research on educational best practices, I started playing video games to improve my skills and understanding of educational pedagogy.
Opportunity Begins with the Promise of Student-Centered Learning
As the President noted, “those who go all in on innovation today will own the global economy tomorrow.” And innovation breeds innovation. We believe in empowering student-centered, personalized learning that allows students to have tailored learning opportunities for each student's strengths, needs and interests.
Rapid Path for Proven Performers is Great; Also Need Innovation Authorization
We can do better. It's time for states to update 20 year old charter laws and for states new to the game to take a more innovative approach.
1st Semester- Gamification and Flipped Class Reflections
What I gathered from all their responses was that while majority of the students love the class, both models are not effective tools for ALL students and I am ok with that. For me it means I have to find other ways to motivate and inspire those students these models couldn't reach for whatever reason. That is my challenge for the rest of the semester.
Cyber Peer-led Team Learning
In "peer-led team learning," groups of undergraduate college students works together in small groups (six to eight students) to solve problems with the help of a "peer leader" -- an undergraduate competent in the course content as well as group facilitation. This group work compliments traditional class lectures, but does not replace it. Research from the School of Science at Indiana University-Purdue University Indianapolis (IUPUI) explored a model of online peer-led team learning ("PLTL") using connectivity tools (such as Adobe Connect) to engage students during synchronous online sessions.
Infographics as Assessments for Nonfiction Reading
This past weekend, my step-daughter Emily, who works in the field of non-profit fundraising, asked me out of the blue, "Do you you ever teach your students about infographics?" I beamed with pride as I showed off my students' hard work.
Joy & Rigor: The And-Both Solution
Is it possible to create a high-engagement school where students do interesting and relevant work and meet high expectations? Erin Mote and Eric Tucker are a smart duo developing Brooklyn Laboratory Charter School (LAB) and they think the answer is decidedly YES.
Hoover Conference Explores Blended Learning
The panel concluded that blended learning has to be a bottom up, organic adoption by teachers--a reflection of the schools and districts they represented. The panel missed the “extended reach” strategies outlined by Opportunity Culture and in the SmartSeries paper, Improving Conditions and Careers.
Technology as Learning Environment
In New Milford High School, we will be experimenting with, and reflecting on, the educational consequences of extending our capacity to interact into a 3-D environment in the Cloud, through Protosphere