Archive
element:how
Where Games and Simulations are Leading Education
As the planning beings for LEEF 2011 (June 16-17), it’s amazing to think how much games, simulations and virtual worlds for learning have matured over the past two years. And yet, th
Digital Learning Council Explores Next Generation Content
When it comes to digital learning, how do we balance quality with innovation? What guidelines should be used when looking at the development and use of quality digital instructional materials? Is this discussion bigger than e-books?
3 Big Ideas
Instant feedback from digital content will feed learning profiles which will personalize learning
Hewlett's Quest for Deeper Learning
Hewlett Foundation wants every student to have the opportunity to think critically, communicate effectively, and work collaboratively they way the do in SF's Envision Schools
The Changing Landscape of Teaching
Like doctors, lawyers, and accountants, learning professionals can freelance, start a business, build a nonprofit, or join a public delivery system.
E-Line Media Launches Gamestar Mechanic
E-Line Media and the Institute of Play announced today the launch of Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building. Teachers may be interested in this.
Blogging to Learn
Jason Bedell's PD2.0 series includes a great post on Writing to Grow. Blogging is a great way to find out what you think and promote focused learning in the process.
Refining the Blended Learning Strategy
Next Gen Learning is trying to formalize the blended learning model.
Boredom Dampens U.S. Achievement
I'm in India this week observing education innovations and styles. Newsweek's Samuelson claims lack of motivation in US high schools results in lost elementary gains. Hard to change society, but we can add cool learning games to the daily student playlist.
Why Solve Old Problems When a New Problem is Easier?
Conventional Wisdom is working the old problem: how to get a great teacher in every classroom? The right question is: what sequence of learning experiences will help individual students succeed?