Posts by wkehl

Personalized Learning

Book Review: Self-Driven Learning

I am an informal educator. That is, I’m an educator with a focus on informal or “free choice” learning and public engagement with science. So it is a pleasure to say that, regardless of my informal education focus, Larry Ferlazzo’s new book on encouraging intrinsic motivation in students is an insightful and worthwhile sequel to his 2011 book Helping Students Motivate Themselves.

Personalized Learning

Hacking the Scouts

In the world of DIY, “hacking” is the idea of taking something and modifying it to fit your needs. With the spread of maker culture (think Maker Faire, makerspaces, or the proliferation of knitting clubs), many parents have found benefits beyond the ability to build Arduino-based gadgets. They’ve found a way to engage with their kids in “STEAM” – Science, Technology, Engineering, Art, and Math – while at the same time building their kids’ confidence, resourcefulness, and ingenuity.

Personalized Learning

The Classroom as Makerspace

Given the popularity of "maker culture" - think Maker Faire, Etsy, and all manner of Do-It-Yourself websites and television networks - it's interesting that maker culture doesn't seem to be common in the classroom yet. It may seem counterintuitive, but classrooms and maker culture might just turn out to be a perfect match for each other.

Personalized Learning

Closing the STEM Gender Gap in K-12 Education: How Teachers Can Help

It is, unfortunately, no surprise that the gender gap in science, technology, engineering and math (STEM) still exists – from primary school right up through STEM-related careers. Recent reports (call attention, once again, to the statistics: women earn disproportionately fewer STEM undergraduate degrees; women hold nearly 50% of all jobs in the US, but less than 25% of the STEM jobs; women with STEM degrees are more likely to work in education or healthcare than their male counterparts.

EdTech

One Game Fits All?

Is gamification the solution to student engagement? Gamification – the addition of game elements such as points and badges to non-games like ad campaigns, household chores, or public education – would seem to offer schools the perfect blend of engagement, entertainment, and education.