Posts by Adam Renfro
HULK’s Thoughts on E-learning
Last week I had a guest in my social-media war room. He is a . . . let’s say . . . a rather misunderstood figure. Most of us think of him as a brute who is emotional and impulsive. He’s been described as part Golem and part Frankenstein monster. I’m referring to none other than THE INCREDIBLE HULK.
Mentoring Your Students in Social Media or Vice Versa
Generation Z is moving so fast we can only track their contrails. They have advertisers, marketers, and educators flummoxed with how they operate. What makes the Zs so different from the Boomers, Xs, and Ys? Quite simply, the Internet.
Z Future Is Here!
Generation Z, that group born between 1992 and 2010, is making a greater impact on society than any generation in the past. This group is the first to be born in the age of the Internet. They do not know a world without it. Thanks to the ubiquity of high-speed Internet, smartphones, and tablets, their world is an on-demand, information age that they are actively helping shape before they’re even teenagers.
I’m a proud graduate of a large Midwestern university’s English language program. All graduates of the program nationwide have one goal in common: protect public school children from the evils of the English language.
Rev Up Your Mobile Learning Lab On a Bus
Today's Smart Teachers post is by Adam Renfro, a consultant for Open Education Solutions. Adam's article covers a play-by-play on how the daily school bus ride could be improved to promote learning through mobile devices.
Change Your School’s Culture and Save the World Part 2
In my last blog, we built the game room at your school. Not just a game room, but a gamers’ room, replete with treadmills and recumbent bikes to maintain superior gamer fitness. Now we’re going to help save the world, and it’s going to happen right in that new gamers’ room.
Change Your School’s Culture and Save the World
Adam Renfro, an innovative educator, talks about how we should create campuses that inspire students to learn and environments that students actually want to dwell in. Campuses should mimic or resemble prisons, he says. Renfro's first suggestion: create a gaming room.