Thoughts on Consumer Learning

Consumer learning will get big.
Consumer learning will be social.
Consumer learning will be freemium: free plus premium services.
Consumer learning will incorporate Massively Multiplayer Online learning games and learning environments (MMOLG, MMOLE).
Consumer learning will mobilize money, energize entrepreneurs, and personalize a process that for many kids is boring, embarrassing, and painful.
Schools will need to connect to and learn from consumer learning.  It’s where the innovation will be.
[requested definition: mostly online learning services including tutoring/tutorials, guidance, social learning networks, adaptive content, games, mmolg/mmole, learner profiles/portfolios, and then there’s the whole career development space for adults]

Tom Vander Ark

Tom Vander Ark is the CEO of Getting Smart. He has written or co-authored more than 50 books and papers including Getting Smart, Smart Cities, Smart Parents, Better Together, The Power of Place and Difference Making. He served as a public school superintendent and the first Executive Director of Education for the Bill & Melinda Gates Foundation.

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