augmented reality

EdTech

Virtual and Augmented Reality in Personalized Learning

I like to imagine what a learning experience would look like wherein students have access to VR that is both tied to curriculum and automatically tailored to their competency via machine learning. Here's a look at one company providing a step in that direction.

Future of Learning

Innov8: 2016 Year In Review and 2017 Predictions

It’s that time of year again when we take a moment to reflect on the year coming to a close and apply what we’ve learned to shape a set of predictions. Check out this week’s Top 8 stories around learning innovations helping shape the future of learning.

Innov8

EdTech 10: Smart Cities

It's officially Smart Cities Week, and we're celebrating with a blog sharing the 7 key attributes of “cities that work for everyone,” a Smart Cities book giveaway and ten new edtech stories.

EdTech

Virtual Reality – Hope or Hype?

With our interest in the potential of virtual reality coming to the classroom, we enjoyed a recent article from our friend Michael Horn exploring whether or not we should believe the hype.

Personalized Learning

How Augmented Reality Can Enhance Learning in Higher Ed

Augmented reality will likely have more uses in higher education for extending learning outside of the classroom than within it. You can add additional interactive elements to the texts the students are assigned, adding hyperlinks, audio, or images to their print textbooks.

Personalized Learning

How Augmented Reality Can Change Teaching

The technology behind Augmented Reality is taking a real-world view and enhancing it with computer-generated imagery. Whether this is done by using a computer monitor and camera or fitted goggles to imprint imagery in the lenses, augmenting in this manner has great possibilities for a variety of tasks.

EdTech

The Ed Games We Play

The rise of mobile phones usage has prompted discussions about augmented reality and its impact on retail marketing, privacy and reality. We found a blog where the discussion is focused squarely on education and how these types of developments will effect students. Her final point is crucial. Why are these games so boring, if they are really so helpful?