Consumer learning will get big.
Consumer learning will be social.
Consumer learning will be freemium: free plus premium services.
Consumer learning will incorporate Massively Multiplayer Online learning games and learning environments (MMOLG, MMOLE).
Consumer learning will mobilize money, energize entrepreneurs, and personalize a process that for many kids is boring, embarrassing, and painful.
Schools will need to connect to and learn from consumer learning. It’s where the innovation will be.
[requested definition: mostly online learning services including tutoring/tutorials, guidance, social learning networks, adaptive content, games, mmolg/mmole, learner profiles/portfolios, and then there’s the whole career development space for adults]